From character-driven performances to intricate sound design, Geneviève’s vocal work spans voice acting, sound effects, dubbing, and original vocal creations for shows, games, and interactive experiences. Each project blends technical precision with expressive range, bringing characters and environments to life through voice.
Her work explores the full spectrum of vocal performance—distinct character voices, creature sounds, atmospheric effects, and nuanced vocal textures designed to support storytelling. Whether performing scripted dialogue or crafting abstract vocal elements, the focus is always on clarity, intention, and emotional impact.
Geneviève has contributed to major game productions, including environmental sound effects for Assassin’s Creed Shadows, where vocal elements help shape immersive worlds and dynamic gameplay experiences. She is also the voice behind Pio, a fiercely intelligent bird featured in Indiana Jones and the Great Circle—The Order of Giants, delivering a performance that balances personality, wit, and narrative presence.
Her approach to voice and FX work is rooted in adaptability. From subtle background textures to foreground character performances, Geneviève adjusts tone, rhythm, and energy to match the needs of each project. This versatility makes her vocal work equally at home in cinematic storytelling, interactive media, and live performance contexts.
With experience across both creative and production environments, Geneviève collaborates closely with directors, sound designers, and development teams to ensure vocal elements integrate seamlessly into the final work. The result is voice and sound design that feel purposeful, cohesive, and alive—always in service of the story being told.
This section showcases a selection of her voice and FX work, highlighting the range, creativity, and craft behind each performance.

